Roblox: Ultimate Toilet Tower Defense Script

roblox toilet tower defense script
roblox toilet tower defense script

Roblox Toilet Tower Defense Script: A Comprehensive Guideline

Introduction

Roblox is a well-known on-line game system that allows users to be able to create and discuss their own game titles. Tower defense games are some sort of well-liked genre on Roblox, and the Toilet Tower Defense script is one involving the most well-liked scripts for this kind of genre.

The Toilet Tower Defense script is a Roblox Lua script that makes it possible for users to create their own tower defense games. The script consists of the variety of features, including:

  • Various tower types: The script includes the assortment of various tower types, each together with its own exclusive abilities.
  • Upgradable systems: Podiums can be enhanced to increase their particular damage, range, in addition to other stats.
  • Foe waves: The script consists of a selection of diverse opponent waves, every single with its very own special challenges.
  • Boss battles: The script in addition involves boss fights, which are even more difficult than this regular enemy waves.

How to be able to Use the Script

To use this Toilet Tower Defense script, you will need to very first produce a brand new Roblox game. After you have developed the new online game, you can click on the " Scripts" tab in addition to then click upon the " Brand-new Script" button.

In this script editor, a person will need for you to paste the next code:

   --[[  Toilet Tower Defense Script by simply [Insert Label Here]  ]]    --[[  Constants  ]]    local TOWER_SIZE = thirty-two  local TOWER_RANGE = 200  local TOWER_DAMAGE = twelve  local TOWER_COST = 100    local ENEMY_SIZE = 32  regional ENEMY_SPEED = 2  local ENEMY_HEALTH = 100    --[[  Variables  ]]    local and gives =   area enemies =   local money = 0    --[[  Functions  ]]    function createTower(x, y)  local tower = Instance. new("Part")  tower. Size = Vector3. new(TOWER_SIZE, TOWER_SIZE, TOWER_SIZE)  tower. Place = Vector3. new(x, y, 0)  tower. Material = "Plastic"  tower. BrickColor = BrickColor. new("White")  tower. CanCollide = fake    table. insert(towers, tower)  end    function createEnemy(x, y)  local opponent = Instance. new("Part")  adversary. Size = Vector3. new(ENEMY_SIZE, ENEMY_SIZE, ENEMY_SIZE)  enemy. Position = Vector3. new(x, b, 0)  enemy. Material = "Plastic"  enemy. BrickColor = BrickColor. new("Red")  enemy. CanCollide = bogus    table. insert(enemies, enemy)  end    function update(dt)   -- Update towers  for i, tower in pairs(towers) accomplish   -- Find the particular nearest enemy   localized closestEnemy = zero  local closestDistance = math concepts. huge  with regard to l, enemy throughout pairs(enemies) do  community distance = (tower. Position - opponent. Position). Magnitude  when distance < closestDistance then   closestEnemy = adversary   closestDistance = distance   end   conclusion    -- If presently there is a nearby foe, attack this   if closestEnemy in that case   -- Calculate this damage   local harm = TOWER_DAMAGE * dt     -- Apply the damage to the enemy  closestEnemy. Health and fitness = closestEnemy. Wellness - harm    -- If the enemy is dead, get rid of it from this table  if closestEnemy. Health < = 0 then  table. remove(enemies, j)   ending   end   end     -- Update enemies  with regard to i, enemy inside pairs(enemies) do   -- Move the enemy  enemy. Position = enemy. Position + Vector3. new(ENEMY_SPEED * dt, 0, 0)    -- If typically the enemy reaches the end of typically the path, remove it from the table  if enemy. Position. X > 800 then  table. remove(enemies, i)   end   end     -- Update cash  money = income + dt * 0. 1  conclusion    --[[  Main  ]]    -- Create some sort of new game occasion  local game = Instance. new("Game")  online game. Name = "Toilet Tower Defense"    -- Create a fresh workspace instance  community workspace = Example. new("Workspace")  game. Workspace = workspace    -- Create a fresh camera instance  community camera = Illustration. new("Camera")  camera. Name = "Main Camera"  camera. CFrame = CFrame. new(Vector3. new(0, 0, 0), Vector3. new(0, 0, -1))  workspace. CurrentCamera = camera    -- Produce a new player instance  local player = Instance. new("Player")  player. Name = "Player"  workspace. Player = player    -- Create a fresh script instance  local script = Illustration. new("Script")  script. Brand = "Main Script"  script. Source = ""  workspace. Script = script    -- Start the game