Roblox: Ultimate Toilet Tower Defense Script
Roblox Toilet Tower Defense Script: A Comprehensive Guideline
Introduction
Roblox is a well-known on-line game system that allows users to be able to create and discuss their own game titles. Tower defense games are some sort of well-liked genre on Roblox, and the Toilet Tower Defense script is one involving the most well-liked scripts for this kind of genre.
The Toilet Tower Defense script is a Roblox Lua script that makes it possible for users to create their own tower defense games. The script consists of the variety of features, including:
- Various tower types: The script includes the assortment of various tower types, each together with its own exclusive abilities.
- Upgradable systems: Podiums can be enhanced to increase their particular damage, range, in addition to other stats.
- Foe waves: The script consists of a selection of diverse opponent waves, every single with its very own special challenges.
- Boss battles: The script in addition involves boss fights, which are even more difficult than this regular enemy waves.
How to be able to Use the Script
To use this Toilet Tower Defense script, you will need to very first produce a brand new Roblox game. After you have developed the new online game, you can click on the " Scripts" tab in addition to then click upon the " Brand-new Script" button.
In this script editor, a person will need for you to paste the next code:
--[[ Toilet Tower Defense Script by simply [Insert Label Here] ]] --[[ Constants ]] local TOWER_SIZE = thirty-two local TOWER_RANGE = 200 local TOWER_DAMAGE = twelve local TOWER_COST = 100 local ENEMY_SIZE = 32 regional ENEMY_SPEED = 2 local ENEMY_HEALTH = 100 --[[ Variables ]] local and gives = area enemies = local money = 0 --[[ Functions ]] function createTower(x, y) local tower = Instance. new("Part") tower. Size = Vector3. new(TOWER_SIZE, TOWER_SIZE, TOWER_SIZE) tower. Place = Vector3. new(x, y, 0) tower. Material = "Plastic" tower. BrickColor = BrickColor. new("White") tower. CanCollide = fake table. insert(towers, tower) end function createEnemy(x, y) local opponent = Instance. new("Part") adversary. Size = Vector3. new(ENEMY_SIZE, ENEMY_SIZE, ENEMY_SIZE) enemy. Position = Vector3. new(x, b, 0) enemy. Material = "Plastic" enemy. BrickColor = BrickColor. new("Red") enemy. CanCollide = bogus table. insert(enemies, enemy) end function update(dt) -- Update towers for i, tower in pairs(towers) accomplish -- Find the particular nearest enemy localized closestEnemy = zero local closestDistance = math concepts. huge with regard to l, enemy throughout pairs(enemies) do community distance = (tower. Position - opponent. Position). Magnitude when distance < closestDistance then closestEnemy = adversary closestDistance = distance end conclusion -- If presently there is a nearby foe, attack this if closestEnemy in that case -- Calculate this damage local harm = TOWER_DAMAGE * dt -- Apply the damage to the enemy closestEnemy. Health and fitness = closestEnemy. Wellness - harm -- If the enemy is dead, get rid of it from this table if closestEnemy. Health < = 0 then table. remove(enemies, j) ending end end -- Update enemies with regard to i, enemy inside pairs(enemies) do -- Move the enemy enemy. Position = enemy. Position + Vector3. new(ENEMY_SPEED * dt, 0, 0) -- If typically the enemy reaches the end of typically the path, remove it from the table if enemy. Position. X > 800 then table. remove(enemies, i) end end -- Update cash money = income + dt * 0. 1 conclusion --[[ Main ]] -- Create some sort of new game occasion local game = Instance. new("Game") online game. Name = "Toilet Tower Defense" -- Create a fresh workspace instance community workspace = Example. new("Workspace") game. Workspace = workspace -- Create a fresh camera instance community camera = Illustration. new("Camera") camera. Name = "Main Camera" camera. CFrame = CFrame. new(Vector3. new(0, 0, 0), Vector3. new(0, 0, -1)) workspace. CurrentCamera = camera -- Produce a new player instance local player = Instance. new("Player") player. Name = "Player" workspace. Player = player -- Create a fresh script instance local script = Illustration. new("Script") script. Brand = "Main Script" script. Source = "" workspace. Script = script -- Start the game