Roblox: Ultimate Toilet Tower Defense Script

roblox toilet tower defense script
roblox toilet tower defense script

Roblox Toilet Tower Defense Script: A Comprehensive Guideline

Introduction

Roblox is a well-known on the web game software that allows users to create and talk about their own online games. Tower defense video games are a well-known genre on Roblox, and the Toilet Tower Defense script is one associated with the most well-known scripts for this specific genre.

The Toilet Tower Defense script is a Roblox Lua script that permits users to produce their own tower defense games. Typically the script involves some sort of variety of functions, including:

  • Numerous tower types: The script includes a new variety of distinct tower types, each along with its own unique abilities.
  • Upgradable and gives: Podiums can be enhanced to increase their damage, range, plus other stats.
  • Adversary waves: The script includes a variety of various foe waves, each and every with its very own special challenges.
  • Supervisor battles: The script also involves boss fights, which are a great deal more hard than the regular enemy surf.

How in order to Use the Script

To use typically the Toilet Tower Defense script, you will need to very first create a brand-new Roblox game. After you have produced some sort of new game, you can click on the " Scripts" tab in addition to then click on the " Fresh Script" button.

In the script editor, an individual will need in order to paste the pursuing code:

   --[[  Toilet Tower Defense Script simply by [Insert Label Here]  ]]    --[[  Constants  ]]    local TOWER_SIZE = 34  local TOWER_RANGE = 200  nearby TOWER_DAMAGE = 10  local TOWER_COST = 100    local ENEMY_SIZE = 32  local ENEMY_SPEED = 2  local ENEMY_HEALTH = 100    --[[  Variables  ]]    local and gives =   local opponents =   local money = 0    --[[  Functions  ]]    function createTower(x, y)  local tower = Instance. new("Part")  tower. Size = Vector3. new(TOWER_SIZE, TOWER_SIZE, TOWER_SIZE)  tower. Placement = Vector3. new(x, b, 0)  tower. Material = "Plastic"  tower. BrickColor = BrickColor. new("White")  tower. CanCollide = bogus    table. insert(towers, tower)  end    function createEnemy(x, y)  local adversary = Instance. new("Part")  adversary. Size = Vector3. new(ENEMY_SIZE, ENEMY_SIZE, ENEMY_SIZE)  enemy. Position = Vector3. new(x, b, 0)  opponent. Material = "Plastic"  foe. BrickColor = BrickColor. new("Red")  opponent. CanCollide = false    table. insert(enemies, enemy)  end    function update(dt)   -- Update may be  for i, tower in pairs(towers) do   -- Find typically the closest enemy   localized closestEnemy = zero  local closestDistance = math concepts. huge  intended for m, enemy inside pairs(enemies) do  local distance = (tower. Position - foe. Position). Magnitude  in the event that distance < closestDistance then   closestEnemy = opponent   closestDistance = distance   end   finish    -- If right now there is a closest enemy, attack it   if closestEnemy then   -- Calculate the damage   local deterioration = TOWER_DAMAGE * dt     -- Implement the damage for you to the enemy  closestEnemy. Health and fitness = closestEnemy. Health and fitness - deterioration    -- If the opponent is dead, get rid of it from typically the table  if closestEnemy. Health < = 0 then  desk. remove(enemies, j)   finish   end   end     -- Update enemies  for i, enemy throughout pairs(enemies) do   -- Move the adversary  enemy. Position = enemy. Position + Vector3. new(ENEMY_SPEED * dt, 0, 0)    -- If the particular enemy reaches the end of the particular path, remove this from the desk  if enemy. Placement. X > 800 then  table. remove(enemies, i)   end   ending     -- Update cash  money = cash + dt * 0. 1  ending    --[[  Main  ]]    -- Create a new new game illustration  local game = Instance. new("Game")  online game. Name = "Toilet Tower Defense"    -- Create a brand new workspace instance  community workspace = Illustration. new("Workspace")  game. Workspace = workspace    -- Create a brand-new camera instance  nearby camera = Illustration. new("Camera")  camera. Title = "Main Camera"  camera. CFrame = CFrame. new(Vector3. new(0, 0, 0), Vector3. new(0, 0, -1))  workspace. CurrentCamera = camera    -- Make a new player instance  local player = Instance. new("Player")  player. Name = "Player"  workspace. Player = player    -- Create a new script instance  regional script = Illustration. new("Script")  script. Title = "Main Script"  script. Source = ""  workspace. Script = script    -- Start the sport