Roblox: Ultimate Toilet Tower Defense Script
Roblox Toilet Tower Defense Script: A Comprehensive Guidebook
Introduction
Roblox is a famous on the internet game software of which allows consumers to create and reveal their own games. Tower defense video games are a famous genre on Roblox, and the Toilet Tower Defense script is one involving the most popular scripts for this kind of genre.
The Toilet Tower Defense script will be a Roblox Lua script that enables users to create their own tower defense games. The particular script consists of some sort of variety of features, including:
- Multiple tower types: The script includes an assortment of distinct tower types, each with its own special abilities.
- Upgradable podiums: May be can be enhanced to increase their damage, range, and even other stats.
- Enemy waves: The script consists of a variety of diverse adversary waves, each with its personal exclusive challenges.
- Manager battles: The script furthermore includes boss battles, which are more challenging than typically the regular enemy waves.
How to Use the Script
To use the Toilet Tower Defense script, you can need to very first generate a new Roblox game. Once you have made some sort of new video game, you can click on the " Scripts" tab and then click upon the " Brand new Script" button.
In typically the script editor, a person will need in order to paste the following code:
--[[ Toilet Tower Defense Script by simply [Insert Label Here] ]] --[[ Constants ]] local TOWER_SIZE = thirty two local TOWER_RANGE = 200 local TOWER_DAMAGE = 12 local TOWER_COST = 100 local ENEMY_SIZE = 32 local ENEMY_SPEED = two local ENEMY_HEALTH = 100 --[[ Variables ]] local podiums = area enemies = local money = 0 --[[ Functions ]] function createTower(x, y) local tower = Instance. new("Part") tower. Size = Vector3. new(TOWER_SIZE, TOWER_SIZE, TOWER_SIZE) tower. Position = Vector3. new(x, y, 0) tower. Material = "Plastic" tower. BrickColor = BrickColor. new("White") tower. CanCollide = false table. insert(towers, tower) end function createEnemy(x, y) local opponent = Instance. new("Part") enemy. Size = Vector3. new(ENEMY_SIZE, ENEMY_SIZE, ENEMY_SIZE) enemy. Location = Vector3. new(x, sumado a, 0) enemy. Material = "Plastic" opponent. BrickColor = BrickColor. new("Red") opponent. CanCollide = phony table. insert(enemies, enemy) end function update(dt) -- Update may be for i, tower in pairs(towers) carry out -- Find the nearby enemy localized closestEnemy = nil local closestDistance = math concepts. huge with regard to t, enemy within pairs(enemies) do local distance = (tower. Position - adversary. Position). Magnitude when distance < closestDistance then closestEnemy = opponent closestDistance = distance end finish -- If generally there is a nearby opponent, attack the idea if closestEnemy then simply -- Calculate typically the damage local harm = TOWER_DAMAGE * dt -- Utilize the damage to the enemy closestEnemy. Health = closestEnemy. Wellness - destruction -- If the foe is dead, take away it from the table if closestEnemy. Health < = 0 then stand. remove(enemies, j) conclusion end end -- Update enemies for i, enemy throughout pairs(enemies) do -- Move the foe enemy. Position = enemy. Position + Vector3. new(ENEMY_SPEED * dt, 0, 0) -- If this enemy reaches the end of this path, remove it from the desk if enemy. Place. X > eight hundred then table. remove(enemies, i) end end -- Update income money = income + dt * 0. 1 finish --[[ Main ]] -- Create some sort of new game instance local game = Instance. new("Game") game. Name = "Toilet Tower Defense" -- Create a brand-new workspace instance nearby workspace = Occasion. new("Workspace") game. Work environment = workspace -- Create an innovative camera instance nearby camera = Occasion. new("Camera") camera. Brand = "Main Camera" camera. CFrame = CFrame. new(Vector3. new(0, 0, 0), Vector3. new(0, 0, -1)) workspace. CurrentCamera = camera -- Generate a new person instance local gamer = Instance. new("Player") player. Name = "Player" workspace. Player = player -- Create a fresh script instance nearby script = Illustration. new("Script") script. Name = "Main Script" script. Source = "" workspace. Script = script -- Start the online game