Roblox: Ultimate Toilet Tower Defense Script

roblox toilet tower defense script
roblox toilet tower defense script

Roblox Toilet Tower Defense Script: A Comprehensive Guidebook

Introduction

Roblox is a famous on the internet game software of which allows consumers to create and reveal their own games. Tower defense video games are a famous genre on Roblox, and the Toilet Tower Defense script is one involving the most popular scripts for this kind of genre.

The Toilet Tower Defense script will be a Roblox Lua script that enables users to create their own tower defense games. The particular script consists of some sort of variety of features, including:

  • Multiple tower types: The script includes an assortment of distinct tower types, each with its own special abilities.
  • Upgradable podiums: May be can be enhanced to increase their damage, range, and even other stats.
  • Enemy waves: The script consists of a variety of diverse adversary waves, each with its personal exclusive challenges.
  • Manager battles: The script furthermore includes boss battles, which are more challenging than typically the regular enemy waves.

How to Use the Script

To use the Toilet Tower Defense script, you can need to very first generate a new Roblox game. Once you have made some sort of new video game, you can click on the " Scripts" tab and then click upon the " Brand new Script" button.

In typically the script editor, a person will need in order to paste the following code:

   --[[  Toilet Tower Defense Script by simply [Insert Label Here]  ]]    --[[  Constants  ]]    local TOWER_SIZE = thirty two  local TOWER_RANGE = 200  local TOWER_DAMAGE = 12  local TOWER_COST = 100    local ENEMY_SIZE = 32  local ENEMY_SPEED = two  local ENEMY_HEALTH = 100    --[[  Variables  ]]    local podiums =   area enemies =   local money = 0    --[[  Functions  ]]    function createTower(x, y)  local tower = Instance. new("Part")  tower. Size = Vector3. new(TOWER_SIZE, TOWER_SIZE, TOWER_SIZE)  tower. Position = Vector3. new(x, y, 0)  tower. Material = "Plastic"  tower. BrickColor = BrickColor. new("White")  tower. CanCollide = false    table. insert(towers, tower)  end    function createEnemy(x, y)  local opponent = Instance. new("Part")  enemy. Size = Vector3. new(ENEMY_SIZE, ENEMY_SIZE, ENEMY_SIZE)  enemy. Location = Vector3. new(x, sumado a, 0)  enemy. Material = "Plastic"  opponent. BrickColor = BrickColor. new("Red")  opponent. CanCollide = phony    table. insert(enemies, enemy)  end    function update(dt)   -- Update may be  for i, tower in pairs(towers) carry out   -- Find the nearby enemy   localized closestEnemy = nil  local closestDistance = math concepts. huge  with regard to t, enemy within pairs(enemies) do  local distance = (tower. Position - adversary. Position). Magnitude  when distance < closestDistance then   closestEnemy = opponent   closestDistance = distance   end   finish    -- If generally there is a nearby opponent, attack the idea   if closestEnemy then simply   -- Calculate typically the damage   local harm = TOWER_DAMAGE * dt     -- Utilize the damage to the enemy  closestEnemy. Health = closestEnemy. Wellness - destruction    -- If the foe is dead, take away it from the table  if closestEnemy. Health < = 0 then  stand. remove(enemies, j)   conclusion   end   end     -- Update enemies  for i, enemy throughout pairs(enemies) do   -- Move the foe  enemy. Position = enemy. Position + Vector3. new(ENEMY_SPEED * dt, 0, 0)    -- If this enemy reaches the end of this path, remove it from the desk  if enemy. Place. X > eight hundred then  table. remove(enemies, i)   end   end     -- Update income  money = income + dt * 0. 1  finish    --[[  Main  ]]    -- Create some sort of new game instance  local game = Instance. new("Game")  game. Name = "Toilet Tower Defense"    -- Create a brand-new workspace instance  nearby workspace = Occasion. new("Workspace")  game. Work environment = workspace    -- Create an innovative camera instance  nearby camera = Occasion. new("Camera")  camera. Brand = "Main Camera"  camera. CFrame = CFrame. new(Vector3. new(0, 0, 0), Vector3. new(0, 0, -1))  workspace. CurrentCamera = camera    -- Generate a new person instance  local gamer = Instance. new("Player")  player. Name = "Player"  workspace. Player = player    -- Create a fresh script instance  nearby script = Illustration. new("Script")  script. Name = "Main Script"  script. Source = ""  workspace. Script = script    -- Start the online game